Thursday, 9 May 2013

New Disintegration Updates

Laura Low has confirmed the disintegration of the opera dancer for the climax scene, using ndynamics and field to create dust-like disintegration.



Monday, 29 April 2013

Updates on Lighting and Compositing

Laura lighted and composited the new scenes with more refined textures on the set modelling and audience. Orange light with blue tint is done on the scenes to make it feel more vintage.

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 For the audience seating area, she tested out two different lighting for comparison.




She also did a disintegration test on the model for the climax scene, using ndynamics.


Tuesday, 23 April 2013

Animation Updates

Jo Anne, our freelance animator updated us with her most current polished animation for the second act of the film.



Monday, 22 April 2013

Shot 2 Rendered

We had rendered shot 2 with complete comping. Jenny had animated the simple foot animation, passing it on to Laura to do the lighting and compositing. Laura also added some dust simulation when the foot is moving on the ground to create realism.





Saturday, 20 April 2013

Disintegration Updates

After discussions with our supervisor, we decided to add more drama to the disintegration, comping in ashes and more refined dusty disintegration to the opera dancer. Laura tried using the ashes dynamics from Autodesk Maya.



Thursday, 18 April 2013

Animation for Shots 7, 9,11 and 12

Joanne, our freelance animator from Malaysia has completed the full dance animation for shots 7, 9, 11 and 12. We are now integrating the animation to the camera works.


Saturday, 13 April 2013

Environment Updates

Laura Low has refined the texture and completely redo the lighting. She placed the props together and focused on the brightness of the stage compared to the ground. She made sure the focus is on the stage, using the lanterns and the placements of the props that Tenzing had modeled and placed to direct it to the stage.




She has also tried some cloth tearing as part of the disintegration on the opera dancer. This time she did it with textures to make sure that the textures wouldn't stretch out.