Monday, 29 April 2013

Updates on Lighting and Compositing

Laura lighted and composited the new scenes with more refined textures on the set modelling and audience. Orange light with blue tint is done on the scenes to make it feel more vintage.

 jpeg format

 For the audience seating area, she tested out two different lighting for comparison.




She also did a disintegration test on the model for the climax scene, using ndynamics.


Tuesday, 23 April 2013

Animation Updates

Jo Anne, our freelance animator updated us with her most current polished animation for the second act of the film.



Monday, 22 April 2013

Shot 2 Rendered

We had rendered shot 2 with complete comping. Jenny had animated the simple foot animation, passing it on to Laura to do the lighting and compositing. Laura also added some dust simulation when the foot is moving on the ground to create realism.





Saturday, 20 April 2013

Disintegration Updates

After discussions with our supervisor, we decided to add more drama to the disintegration, comping in ashes and more refined dusty disintegration to the opera dancer. Laura tried using the ashes dynamics from Autodesk Maya.



Thursday, 18 April 2013

Animation for Shots 7, 9,11 and 12

Joanne, our freelance animator from Malaysia has completed the full dance animation for shots 7, 9, 11 and 12. We are now integrating the animation to the camera works.


Saturday, 13 April 2013

Environment Updates

Laura Low has refined the texture and completely redo the lighting. She placed the props together and focused on the brightness of the stage compared to the ground. She made sure the focus is on the stage, using the lanterns and the placements of the props that Tenzing had modeled and placed to direct it to the stage.




She has also tried some cloth tearing as part of the disintegration on the opera dancer. This time she did it with textures to make sure that the textures wouldn't stretch out.





Sunday, 7 April 2013

Vertical Slice

Below is the a snapshot of our vertical slice of the film. This would be the mood and lighting that we will go for.



Saturday, 6 April 2013

BETA version 2

Below is the new BETA of our film, with working camera and blocking animation. This is to make sure the soundtrack, camera and angles work together.



Props Modelling Update - Finalised

Tenzing finished up the props for the stage floor, using mia shaders to give it more of a realistic feel.









He had also tested out mia glow shaders on the lanterns and put it in context on the environment.




The audience will be using modern gadgets as their main props, so Tenzing also tested out the glow on the model.


Friday, 5 April 2013

Disintegration Test on Opera Dancer

Laura has started doing some disintegration tests on the rigged model to make sure that it will not affect the animation. To make the disintegration more outstanding, she used a combination of ncloth and dust particles to make it look less generic. Below is an image of the vision that we might go for.





Wednesday, 3 April 2013

Props Design - Dragon Pillar Update

Samuel textured and sculpted the dragon pillar head in Pixologic Z Brush 4.0. We wanted it to be a olden gold statue, so he added coppery hues to the model to make it look ashy and old.



Tuesday, 2 April 2013

Props Design - Lantern

Tenzing finished the lanterns for the environment, which is essential as the lanterns symbolizes an important part of chinese culture. Having red paper lanterns shows prosperity.

He applied glow texture to the lantern, giving it an ethereal glow.